SCI-FI ACTION HORROR (Little Competition) Slow Movement, Exploration Less Combat, More Lethal Environmental Storytelling More Mystery Fragile Everyman Player SCI-FI ACTION (Tons of Competition) Fast Movement Frequent Combat, Less Lethal Action Storytelling More Explicit Superheroic Ass Kicker ALWAYS EMPHASIZE HORROR! Simpsons, Lord of the Rings, Godfather Small Team Almost No engine when we started Stylization works against horror LET’S NOT GET FANCY Risk tolerance already maxed out before starting: New IP vs. Sci-Fi What We Did –Color and Lighting –User Interface –Environment Design –Player Character –Weapon Design –Enemies What Went Right / What Went Wrong Work-in-Progress Examples Q&AĭEAD SPACE GOALS (JAN ‘06) Create new survival horror franchise (not a lot of competition compared to market, EA had none) 85 Metacritic Don’t get cancelled and screw up new I.P. Presentation on theme: "Creating Horror and Immersion with the Art of Dead Space (which could be canceled any minute) Ian Milham Dead Space Art Director."- Presentation transcript:Ĭreating Horror and Immersion with the Art of Dead Space (which could be canceled any minute) Ian Milham Dead Space Art Director
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